

As the player’s leader and court members age, they will find love and marriage, or have it found for them through political machinations, and have children who eventually take over when their parents pass away. If a creative path to victory is what Old World takes from the classic 4X games, the side of Old World that borrows from the Crusader Kings franchise is the game’s inheritance system. I liked the ambitions a lot because it makes sure there’s not one set path to victory players can follow as a stagnant guaranteed win every time they play and forced me to stay open to new paths as I played. Once the character that set an ambition dies, players have 20 turns to fulfill them or they’re lost forever. However, when the player’s ruler dies, every ambition they aspired to are put on a clock. The ambitions players can pursue are decided by the attitudes of their current ruler as well as the desires of their nation’s most influential families. Though this may seem straightforward at first, ambitions can be all sorts of objectives, including stockpiling wealth, capturing enemy cities, and building libraries. My favorite way to win is to fulfill 10 Ambitions. In games like Civilization or Endless Space, players can win a number of ways and Old World follows this trend but adds a twist.

And my favorite feature they adapted is the many paths to victory. I will say right away that I enjoyed Old World quite a bit more than Crusader Kings 3 and that’s because Old World takes the aging, inheritance, and court intrigue mechanics from CK3 and nestles them in the cradle of 4X game standards.
